Anytype – a decentralized communication & knowledge management app
Since 2022
After launching the public beta in 2023, Anytype achieved 70k monthly active users and have continued to grow steadily. Over the past year, I focused on core areas of the product, including primary navigation, information accessibility through a widget system, and the first-time user experience.
Interactive self-learning geometry course for
Uchi,
kids’ EdTech platform
2021
I led a team of two designers, conducting research with students and teachers to develop strategies that bridge abstract geometric concepts with visual representations. The course incorporates a step-by-step approach to theorem proofs and definitions, enhanced by an interactive sandbox interface for hands-on learning.
Middle School Self-Learning Products in STEM and Humanities @ Uchi
2021–2022
Together with methodologists, I worked on methodical and editorial strategies, defined design principles, established workflows, and created visual and interaction guidelines. I co-developed a design system that supported various teaching mechanics, ensured consistency across subjects, and allowed for distinct visual identities. Within a multidisciplinary team of 30+, including 9 designers, I managed the design team directly.
This effort resulted in the successful launch of 8 high-quality middle school courses, that were used by 100,000+ students in the first month.
Professional development module for Graphic Design students
2017–2021
Together with my fellow lecturers, we conducted workshops exploring theoretical approaches and critiques around the idea of a personal website. Then, students worked on metaphors for their websites to inform their design, content, and interactive strategies.
The second part of the module introduced students to the basics of HTML, CSS, and JavaScript, so in the end, students had their websites coded and published on the internet.
Orientir studio
2017–2020
We worked on brand platforms, visual identities, websites, experience & product design. As a co-founder, I managed a team of 4 in-house designers and an extensive network of collaborators: developers, producers, photographers, and copywriters.
Speculative narrative about the potential of digital interactions
2022
It consists of a website speculating about the potential of creating a virtual identity from browser data, and an AR experience that extends this concept to the physical world.
Made in collaboration with all_1n_0n3.
Expressive chat experience
2020
It is a prototype of a chat app where color, sound, and animation react to the conversation's content and emotional context. Essentially, the interface becomes another actor in the dialogue.